DirectX
Old Version of DirectX 9.0c (Feb 2010)
Selected Version
DirectX 9.0c (Feb 2010)
Supported Systems
Legacy OS support
Windows 98, 2000, XP, Vista, 7
License
Proprietary
Release Date
05 February, 2010 (9 years ago )

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Download DirectX 9.0c (Feb 2010)
DirectX 9.0c (Feb 2010)

DirectX 9.0c (Feb 2010) (104.02 MB)

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System Requirements of DirectX 9.0c (Feb 2010)
  • Windows ME
  • Windows 2000
  • Windows XP
  • Windows Vista
  • Windows 7
  • Windows Server 2003
Program Information of DirectX 9.0c (Feb 2010)
Version Name:
DirectX 9.0c (Feb 2010)

File Size:
104.02 MB

Released Date:
05 February, 2010 (9 years ago)

MD5 Checksum:
4cf007a355cb5f34a3c5c400113b33c3

SHA1 Checksum:
A97C820915DC20929E84B49646EC275760012A42

Version History of DirectX 9.0c (Feb 2010)
  • Change log not available
DirectX Screenshots

Screenshots are not available for this software

About DirectX

DirectX is a Microsoft product. DirectX is a collection of APIs for easily handling tasks related to game programming on Microsoft Windows. It is most widely used in the development of computer games for Windows. The DirectX SDK is available free from Microsoft. The DirectX runtime was originally redistributed by computer game developers along with their games, but later it was included in Windows. DirectX 9.0c is the latest version of DirectX. The latest versions of DirectX are still usually included with PC games, since the API is updated so often.

Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows, Microsoft Xbox, and Microsoft Xbox 360. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably.


Updates : DirectX Updates

Did You Know?

DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs.